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Together with the Community for Learning & Innovation (CLI), Ana Vasques (EUC) created a collaborative and educational board game that deals with difficult dilemmas, as a tool in helping students to better express their emotions to their peers and teachers.
About the game
In classrooms, students often grapple with intense emotions, especially in courses like sustainability transitions that highlight patterns of unsustainability. The Fireflies game seeks to provide students with tools to communicate these emotions effectively to their teachers, supervisors, coaches, and guides. Through a physical/tabletop format, the game aims to make it easier for students to articulate their feelings. By fostering connections between students and educators, the game creates a supportive environment for everyone.
Fireflies can be used across various disciplines to tackle challenging topics in classrooms and is free to play for all EUR students and employees.
Objectives
The game is beneficial for students to initiate their transformative journey. The following are the key elements of the game and their objectives:
- Dilemma: Encourages critical thinking on real-life issues.
- Emotions: Promotes deep reflection on emotions, allowing students to express their feelings and opinions.
- Mythology: Facilitates the teaching and sharing of indigenous, ancient knowledge about sustainability.
- Collaboration: Fosters teamwork among students and teachers, helping them to get to know one another and work towards a common goal.