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Game-based learning is a technique that leverages games to enhance student learning. Game-based learning makes education more interactive by allowing students to interact with each other in real time or within simulated learning scenarios. Their interactions foster critical thinking and focus on challenges related to problem-solving, relationship-building, or knowledge acquisition.
Games
Do you want to learn more about our games, or are you looking for inspiration? Visit the pages below for detailed information, practical tips, teaching activities and learning materials for each game.

Welcome to the community!
Through this community of educators, launched by ErasmusX, we spread curiosity, interest, action, and collaborations around Game-Based Learning (GBL) practices in education. So far, the GBL members produced great projects in the fields of law, management, psychology, and more. These exchanges between the members of GBL feed the community with case studies and unlock new possibilities for collaboration within and beyond the EUR, further revolutionizing the way students experience education.
Q&A about Game-Based Learning
More about our game enthusiasts
Several CLI Fellows, lecturers and professors of Erasmus University Rotterdam, and other experts have engaged in projects related to 'Gamification' or 'Game-Based Learning'.
- PA (Pablo) Ortiz de Zaldumbide Lucero, MSc
Learning Innovation Consultant (RSM)
- ir. S (Shen) Liu, MSc
Projectmanager (CLI)
Shen has a background in Design Thinking and Industrial Design Engineering. This led him to being the projectmanager of many gamification and game-based learning projects at the EUR. - prof.dr. S (Sandra) van Thiel
Professor (ESSB)
Sandra used her lifelong expertise to create a game about the tendering process in the Netherlands. This game has been played since 2015 by many students and is a proven concept that adds value in the classroom. - dr. AR (Ana) Vasques
Senior Lecturer (EUC)
Ana was one of the first fellows at the CLI and is always committed to her students and their personal growth. That's why she has created Fireflies, a game for students to deal with difficult dilemmas and their emotions. - mr. DL (Denise) Levy
Learning Innovation Consultant (CLI)
Denise focuses on educational innovation with social impact and is passionate about creativity and its ability to enrich learning experiences. She co-developed a board game on impact-driven education, fostering imagination, collaboration, and reflection.