Two truths, one lie

Students are asked to present 3 personal statements, where one of them is a lie. Can the rest of the group identify which one it is? 

Activity goal
Get to know each other
When
In class
Where
Offline | Online
Duration
< 10 minutes| < 30 minutes
Group size
Small
Materials

Mentimeter

Step-by-step

Step 1

Ask every student to prepare 3 statements about themselves; one of those statements needs to be a lie. The lie should, however, not be obvious, as the goal for other students is to guess which one it is. In the Tools and Materials section below you find ways to facilitate this. 

Step 2

One student presents his or her 3 statements. 

Step 3

Voting takes place, where the rest of group guesses which statement was a lie. Give some voters the opportunity to motivate their guess and let the student reveal the answer. 

Step 4

Repeat until everyone participated and join the activity if possible. 

Tip 1

To keep this activity energizing, use it with groups of 15-20 students maximum.

Online

  • Ask all students to make 3 paper voting signs with 1, 2 and 3 written on them. Next, ask them to write down their 2 truths and 1 lie for themselves. Let one student start and read out loud his or her statements. Now fellow students have to vote which statement is false by showing the 1, 2 or 3 sign. Give various voters the opportunity to explain their choice. 
  • Ask students to send their statements to you before class so you can upload them in Mentimeter. Use the polling tool in Mentimeter to let students vote in class. 
  • You can use a Miroboard in class to let students write their statements and vote on them. 

Offline

  • Use the paper voting signs in a face-to-face setting. 

Consider the tools and materials mentioned here as suggestions. In many cases it’s possible to use alternative tools. Please turn to the Learning & Innovation team of your faculty first to see which online and offline tools are available and how to apply them.

Always use (generative) AI tools that are GDPR-compliant. Refer to the usage guidelines for Generative AI and the theme page about AI in education as well.

The Time Saver

The Time Saver

You can use GenAI during class. Let students or teachers write a story about themselves in GenAI and ask afterwards if GenAI could turn this into 2 truth, one lie. 

See AI strategy 'The Time Saver’ for more information and a step-by-step plan on how to apply this in practice. 

The Time Saver
The Fun Maker

The Fun Maker

You can use gamification in explaining a certain topic or when introducing yourself. 

See AI strategy 'The Fun Maker’ for more information and a step-by-step plan on how to apply this in practice. 

The Fun Maker

Compare @count study programme

  • @title

    • Duration: @duration
Compare study programmes